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Hong Kong Tenement

Hey guys and here is my new personal university project in year2. This is my first time to make environment art and I am joyful to play around with Unreal Engine4. The theme was inspired by Hong Kong Tenements, unique culture and history itself have a huge potential to make such horror and creepy scenario. Most of the assets were made by myself, with little additions from the Quixel library. This little project also took part in Grads In Games 2020.

Movie capture from UE4

Render Capture 01

Render Capture 01

Render Capture 02

Render Capture 02

Render Capture 03

Render Capture 03

Render Capture 04

Render Capture 04

Game Assets that I made

Game Assets that I made

Trim Sheet which separated as: Tin Cover, Concrete Wall/Floor and water pipe

Trim Sheet which separated as: Tin Cover, Concrete Wall/Floor and water pipe

I used Substance Designer to make tiling bricks, concrete floor and rusty concrete

I used Substance Designer to make tiling bricks, concrete floor and rusty concrete

A gif to show the making progress

A gif to show the making progress