Website powered by

Icebound - Uni Project Game Trailer

The Rookies Awards page with more breakdown of Lighting, Character, Animation and Creature: https://www.therookies.co/entries/16236

ICEBOUND is a 1920s survival game about Charles, a lone survivor of a missing ship crew. As he tries to regain the power of the ship and figure out what's going on, he realises that something dangerous lurks among the corridors of the ship.

Other incredible group members:
Jericho Posadas -
https://www.artstation.com/jerp0
Gabriel Cingel -
https://www.artstation.com/artwork/DAoK4e
Katy Lodge Gonzales -
https://www.artstation.com/katymarie
Phil Canales -
https://www.artstation.com/notec

For the ice materials, using Substance Designer was the logical approach to create a tileable texture which then could be transferred to Substance Painter to be added to a model.

For the ice materials, using Substance Designer was the logical approach to create a tileable texture which then could be transferred to Substance Painter to be added to a model.

As Designer is a node-based system, it allowed for quick adjustments the height between the ice, snow and ocean.

Ice Lake Substance Node

Ice Lake Substance Node

Ice Lake Substance Node

Ice Lake Substance Node

Ice Lake Substance Node

Ice Lake Substance Node

Wood Materials For The Interior Floor

Wood Materials For The Interior Floor

Metal Materials For The Interior Floor

Metal Materials For The Interior Floor

General assets I made for interior set dressing.

General assets I made for interior set dressing.

Large ice bergs.

Large ice bergs.

Part of assets I sculpted in Zbrush.

Part of assets I sculpted in Zbrush.

A modular workflow was used for the walls of the SS Canary, allowing more freedom in creating the size of the ship.

A modular workflow was used for the walls of the SS Canary, allowing more freedom in creating the size of the ship.

One of a trimsheet for the furniture set

One of a trimsheet for the furniture set

There were two master materials in the project, one with vertex painting used for exterior assets and one for interior assets without vertex painting. Both materials did have a dirt mask which helped break down the repeatable textures.

There were two master materials in the project, one with vertex painting used for exterior assets and one for interior assets without vertex painting. Both materials did have a dirt mask which helped break down the repeatable textures.

The Game Trailer - Icebound

Initial Idea For The Ship and Lighting.

Initial Idea For The Ship and Lighting.